Johnny Price IV Foundation (JP4)

Non-Profit Client Work - Case Study

Photos & Logo courtesy of JP4 Foundation

JP4 is a youth outreach foundation that was founded in 2016 in honor of John “Johnny” Price IV. As a talented high school student, athlete, and selfless friend to all, Johnny exemplified the values JP4 hopes to instill in others with skills that lead to lifelong healthy habits.

Serving more than 300 under-served youth participants in the MN Twin Cities area, JP4 provides after-school programming focused on supporting kids with safe spaces to be active, receive healthy meals, and create healthy relationships with peers and mentors.


Opportunity

Our UX Design team had the opportunity to develop a multi-touchpoint strategy plan for JP4 that considers their participants and could set them on a path toward future goals.

Challenge

It was crucial that we keep in mind JP4’s current scope as a growing non-profit with limited resources.

In order to better promote JP4’s triumphs and values, our team needed to analyze the current after-school program and determine where and how they could optimize existing touchpoints to JP4’s benefit.

Role

My Role: UX/UI Researcher & Designer

Tools: Figma, Figjam, Google Docs, Google Drive, Zoom

Methods

  • Kanban Method Project Management

  • Deep Dive Research

  • Storyboarding

  • Guiding Statement Strategy

  • Journey/Touchpoint Strategy Map

  • UX Strategy

  • Client Presentation / Prototype Package

Results

Our strategy proposal includes:

  • Integrating an updated student survey into the current program that is engaging for 2nd-4th graders

  • Provide a consistent collection of qualitative and quantitative data.

  • Guides and resource lists that can support JP4 staff and volunteers in putting the plan into motion.

The strategy and tools provided take advantage of JP4’s current curriculum & resources (mentors, interns, board members) to gather and synthesize data that can be used to appeal to donors/grants and improve programming for students in the future.

The Process

Discovery & Deep Dive

The strategy our design team developed focused on JP4’s after-school program called Diamond Club which partners with schools mostly in the East St. Paul area. Diamond Club provides mentor-led group activities designed to establish an educational and developmental environment where under-served youth can safely experience and grow interpersonal relationship skills while focusing on their health & wellness.

Throughout its journey, JP4 discovered the importance of providing well-rounded meals and emotional support to under-served children and partners with Matter to provide healthy meal packs to kids every program day. In recent years, JP4 has made it a priority to recruit and employ mentors (aged 18-25) that also represent the ethnic and racial communities students they serve are a part of.

Looking Ahead

  • JP4 runs programming at 2 schools

  • Employs 10 mentors that reflect and represent the communities of youth participants.

  • Goals to extend to 5 schools

  • Hire more community mentors

  • Potentially open a physical location requires JP4 to revisit their strategy when it comes to participants, donors, and other community partners.

I talk more to the mentors than my family sometimes. They don’t judge me and always give me good advice.
— Diamond Club student, age 11
The mentors believe in me and so I want to make them proud.
— Diamond Club student, age 10

Major Findings

  • Participants include 3 major groups: students, mentors, guardians/families

  • Students and mentors find meaning and purpose in Diamond Club programming

  • JP4 has a current word format survey that is administered infrequently

    • Currently JP4 does not synthesize much of the data they collect

  • JP4’s Executive Director takes on many roles at the foundation from program planning, recruitment, donor and community partner meetings, and content writing

    • University interns volunteer with JP4 and work on in-office tasks

    • There is an executive board consisting of friends, family, and business professionals

JP4 participant groups and Opportunities

Goals for each participant user group

Guiding Strategy Statement

Our strategy will focus on students participating in JP4 Diamond Club to feel represented in JP4 and in their communities. This representation is important so that students are able to create and live healthy well-balanced lifestyles. We will do this by focusing on gathering student input and demonstrating impact. As a result, we hope to see a change in student retention and the growth of JP4’s reach.

Focusing Our Strategy Scope

Sketching out the flow of potential touchpoints

  • Integrate the strategy of collecting more consistent data into the existing program schedule

  • Re-design an interactive daily survey with documents to support JP4 staff in facilitating the survey

  • Harness the potential of interns and board members in inputting & synthesizing the data into usable metrics

    • Executive Director can focus on grants and building partnerships

Multi-Touchpoint Strategy

The updated survey activity is envisioned here in our Touchpoint Strategy and Journey Map. The daily check-in and check-out nature of the updated survey provides benefits throughout the programming for students and is repeatable every time students return to JP4’s Diamond Club.

Designed By Teeko Yang & Mike Norman

Developed by the entire team

Key Touchpoints Affected

  • The updated survey would meet new and returning students anytime they attend Diamond Club

  • Students interact with the survey at the beginning and end of each program day

  • The survey involves practicing healthy, open communication in small groups, something JP4 already does with their “Walk and Talk” activities

  • These touchpoints are routine, which means data collection is consistent

  • Having mentors conduct this survey collection allows for better tracking of student reflections that can be used to improve the curriculum for students.

Prototype Package

Included with our outlined strategy are deliverables: an interactive survey, instructional guide and script, a training guide to clean and input data, and a resource guide to help inform on synthesizing data into usable visuals and metrics.

Deliverables

Interactive Survey for Students

The Attendance & Feelings Board engages students and becomes a regular activity

Prototyped by Rylie Lonetti

  • Survey format is re-imagined to engage students in communication as well as information gathering

  • JP4 is proud of its high student-to-mentor ratio (3:1)

    • Students get to reflect on their experiences at JP4 and mentors can document attendance, retention, and the qualitative reasons for both

  • This example is flexible and questions could be changed based on what JP4 wants to track the most.

Survey Story Board

Storyboard drawn by Rylie Lonetti

  • Incorporated into the daily check-ins, the survey records student attendance and reflections on program activities

  • The responses and info are photographed and uploaded to a shared Google Drive folder

  • Interns are then able to clean and enter data into data sheets for ease of analysis

Supporting Deliverables: Guides and Resource Lists

Activity Instructional Guide

Developed by myself

  • Details the objectives and materials required for the activity

  • Supports mentors and coordinators to facilitate the activity

Mentor Script

Developed and Created by myself & Rylie Lonetti

  • Suggests ways and words mentors can use to demonstrate the survey activity

  • Potential for this activity to be customized by mentors

Data Entry Guides for Interns

Developed by Mike Norman

  • Training student interns to clean and input data can take time and having guides can simplify that process

Data Synthesis Guide for Board Members

Developed and Prepared by Thomas Vang

  • Informs board members how to translate data points into reports or graphics that illustrate JP4’s social impact

  • Data-driven content can be more effective when appealing to donors, grants, and community partners

Time and Resource Constraints

Due to time and scope constraints, our design team was not able to go in-depth into our strategy for engaging the other two major participant groups of JP4 (mentors and families).

Instead, we discussed and outlined potential items for JP4 to explore in the future in regard to those user groups. The major stretch goals I find most applicable and actionable are:

  1. A strong emphasis on providing personal and professional development for mentors and greater communication between the board and mentors to share ideas and experiences

  2. A mentor council that can impact programming structure and curriculum to increase representation in the activities and practices of Diamond Club

  3. Newsletters or monthly program calendars that students can bring home and share with guardians/families to create a stronger awareness and trust in JP4

  4. A pathway for Diamond Club students to someday become mentors themselves and build on the positive experiences they had for future generations

Human connections and relationship building are the heart of JP4. Those strengths can and should be uplifted and highlighted for the achievements they are.

Next Steps

Going forward, JP4 can run trials on the interactive survey with their Diamond Club program to determine if the data collected is useful & reflects their story.

Additionally, mentors and student participants can develop an Attendance & Feelings board/survey that better reflects their experiences and points of view.

If you would like to learn more or support JP4 with its mission to build up youth in our communities, please visit their website!